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Scanner and Distortion Shader Graph

The DistortionBall Shader is a stylized transparent sphere effect designed to resemble energy shields, scanning bubbles, or distortion fields. Built entirely with Unity HDRP Shader Graph, it features screen-space refraction-like distortion, dual scrolling noise, Fresnel-based edge highlighting, and depth-aware intersection fading. This breakdown dissects the shader into five functional modules, explaining the logic, key nodes, and underlying rendering principles behind each visual element.